Rules taken from NDL. Every player needs to have a Sports4Good player card. No card; no play.
1. There will be 6 people playing per team during the game. Teams must field at least 4 players to avoid forfeit, at least 1 of which must be a woman. Each team must submit a roster with a maximum of 12 players. No player may register for more than 1 team. Rosters must be submitted and a waiver form must be signed before any player may take the court. Rosters must be finalized and no changes are allowed after the 3rd week of play, except by special approval of the League Director During the season, cards may be randomly checked. League reserves the right to not allow players to play if they fail to show a S4G player card. 2. 4 men and 2 women take the court at the beginning of each round. Teams may have no more than 4 males on the court at one time. At least 2 females and at least 2 males must be on the court at the start of the round (therefore, you may start the round with 3 men and 3 women, or 2 men and 4 women, but the standard is 4 men and 2 women.) If playing short with only 1 female present you must play with 4 players total. 3. A match may consist of a 10 game series. Teams change court/sides after each game. 4. The number of balls for a 12 player games is four balls — four standard (8.5"). 3 small cones are spaced at equal distance apart 1' behind each end line. 5. Players then take a position behind their endline. After a signal by the official, teams approach the centerlines to retrieve the balls. 6. Balls must be taken back across the green 10' line before they can be thrown at an opposing player or orange cone. If the ball is not taken behind the endline before it is thrown, the throw will not count. 7. Players then attempt to eliminate members of the opposing team by tagging them with the ball. If a player is hit with any ball that has not yet touched the floor, that player is "out". 8. Play continues until one team is eliminated. At that point, the referee calls time and awards the winning team one point for each remaining player. 9. The balls are then reset on the centerline and play resumes when the whistle is blown. 10. When time runs out (at the half and at the end of the match) both teams are awarded points for all remaining players. 11. If a team fails to have at least 4 people 10 minutes after the scheduled game time, that team shall forfeit the game and 3 winning points will be awarded to the other team. Tie breakers after points won are score differential.
RULES
1. Uniforms are considered part of a player's body. 2. Any ball that touches the ceiling or wall is a dead ball. 3. If a defender catches a "live" thrown ball the thrower is out and one player then returns to the defenders side in order of first out, first in. 4. If a player knocks down a cone, one player then returns to the defenders side in order of first out, first in. 5. If a defender attempts to catch a live ball, but drops it, the defender is out. 6. The defender may block a live ball with another ball. That ball is still a live ball however, until it hits the floor, wall or ceiling. 7. If a blocking ball is dropped as a result of contact from a live ball, then the player who drops the ball is out. 8. A player may block a live ball, then throw the blocking ball down and catch a live ball. 9. A player shall not leave the playing field to avoid being hit or in an attempt to catch a ball. 10. Players who have been called out may retrieve stray balls for their teammates. 11. It is illegal for the leading team to control all the balls for more then 5 seconds. (A violation will result in the referee stopping play and the balls will be divided evenly.) 12. Headshots resulting from a high thrown ball, result in the thrower being called out. 13. A player hit in the head while ducking or dodging is out. 14. Unsportsmanlike conduct will result in immediate ejection from the game.
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