Home Rules Dodgeball

Team Honey Badgers- Spring 2013
Dodgeball

Rules taken from NDL. Every player needs to have a Sports4Good
player card. No card; no play.

1. There will be 6 people playing per team during the game. Teams
must field at least 4 players to avoid forfeit, at least 1 of which
must be a woman. Each team must submit a roster with a maximum of 12
players. No player may register for more than 1 team. Rosters must be
submitted and a waiver form must be signed before any player may take
the court. Rosters must be finalized and no changes are allowed after
the 3rd week of play, except by special approval of the League
Director During the season, cards may be randomly checked.
League reserves the right to not allow players to play if they fail to
show a S4G player card.
2. 4 men and 2 women take the court at the beginning of each round.
Teams may have no more than 4 males on the court at one time. At least
2 females and at least 2 males must be on the court at the start of
the round (therefore, you may start the round with 3 men and 3 women,
or 2 men and 4 women, but the standard is 4 men and 2 women.) If
playing short with only 1 female present you must play with 4 players
total.
3. A match may consist of a 10 game series. Teams change court/sides
after each game.
4. The number of balls for a 12 player games is four balls — four
standard (8.5"). 3 small cones are spaced at equal distance apart 1'
behind each end line.
5. Players then take a position behind their endline. After a signal
by the official, teams approach the centerlines to retrieve the balls.
6. Balls must be taken back across the green 10' line before they can
be thrown at an opposing player or orange cone. If the ball is not
taken behind the endline before it is thrown, the throw will not
count.
7. Players then attempt to eliminate members of the opposing team by
tagging them with the ball. If a player is hit with any ball that has
not yet touched the floor, that player is "out".
8. Play continues until one team is eliminated. At that point, the
referee calls time and awards the winning team one point for each
remaining player.
9. The balls are then reset on the centerline and play resumes when
the whistle is blown.
10. When time runs out (at the half and at the end of the match) both
teams are awarded points for all remaining players.
11. If a team fails to have at least 4 people 10 minutes after the
scheduled game time, that team shall forfeit the game and 3 winning
points will be awarded to the other team. Tie breakers after points
won are score differential.

RULES

1. Uniforms are considered part of a player's body.
2. Any ball that touches the ceiling or wall is a dead ball.
3. If a defender catches a "live" thrown ball the thrower is out and
one player then returns to the defenders side in order of first out,
first in.
4. If a player knocks down a cone, one player then returns to the
defenders side in order of first out, first in.
5. If a defender attempts to catch a live ball, but drops it, the
defender is out.
6. The defender may block a live ball with another ball. That ball is
still a live ball however, until it hits the floor, wall or ceiling.
7. If a blocking ball is dropped as a result of contact from a live
ball, then the player who drops the ball is out.
8. A player may block a live ball, then throw the blocking ball down
and catch a live ball.
9. A player shall not leave the playing field to avoid being hit or
in an attempt to catch a ball.
10. Players who have been called out may retrieve stray balls for
their teammates.
11. It is illegal for the leading team to control all the balls for
more then 5 seconds. (A violation will result in the referee stopping
play and the balls will be divided evenly.)
12. Headshots resulting from a high thrown ball, result in the
thrower being called out.
13. A player hit in the head while ducking or dodging is out.
14. Unsportsmanlike conduct will result in immediate ejection from the game.

 
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